In my last year of study I worked on a project called DUAT as a level designer.
I was able to fully take this role in hand and therefore create the level design of a level of this prototype.
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DUAT is an action / Adventure game in Egyptian mythology
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This post is not the entire level design work produced during production !
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The project was done by a team of 6 in 6 months :
https://axel_moulard.artstation.com/ --> Environement / Lighting artist /Concept Artist
https://tardieu.artstation.com/ --> Chara-designer / Concept Artist / 3D artist
https://nathanbraye3d.artstation.com/ --> Concept Artist / 3D artist
https://quentineudeline.artstation.com/ --> GD / Dev
https://www.artstation.com/axelolivier --> Dev / texture artist